After Ender's Game the series splits into two parallel five-book branches that only meet again at the very end.
One book, then a fork. Ender's Game comes first and is not in dispute; after it the series splits into two parallel branches that cover overlapping time and do not need each other. The path below reads the first book, then samples the head of each branch so you can pick the one you actually want.
Seen some of these already? Tap the circles to tick them off. The full list below fills in as you go.
Self-contained and short, and it ends properly. If you stop here you have read the thing everyone means when they name this series.
Three thousand years later, Ender as an adult, and almost nothing carried over except him. The more praised of the two branches and the one that loses more readers.
The events of the first book again from Bean's side. Read it instead of Speaker if that appeals more, not after, since the two branches are alternatives rather than steps.
Where the second branch stops retelling and becomes its own thing, a political thriller on Earth after the war. This is the test of whether that branch is for you.
Optional and best after the novel. It keeps the plot and loses the years of grind that make the ending mean anything, so it works as illustration rather than replacement.
Then what? Follow whichever branch you picked to its end: Xenocide and Children of the Mind on the Ender side, which are really one long book split in two, or Shadow Puppets, Shadow of the Giant and Shadows in Flight on the Bean side. The Last Shadow closes both and is the one book that requires you to have read both branches, so it goes last no matter which route you took. Ender in Exile, A War of Gifts and Children of the Fleet are side stories that can be read any time after the first book. The Formic Wars prequels come last if at all, and note that their second trilogy has no published ending.
A suggested way in, not an official one. The full list is below: tick anything off in either place.
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